© Otto-von-Guericke University Magdeburg
Interactive game for research
As part of a larger research project on interpersonal interaction, the University of Waterloo and the University of Magdeburg, among others, designed an interactive game for the Computer Human Interaction conference (CHI’19). In “Crushed It!”, two players stand on a 5‑square-metre SensFloor surface and have to crush virtual bugs displayed on the floor. The participants play against each other for the highest score. Since each beetle has to be kicked twice before it counts as a point, the players have to act skilfully and thoughtfully.
While the players had a lot of fun interacting physically together, the researchers were mainly interested in the psychological space allocation of the test persons and their distance zones: What effects does interaction on a large floor display have on the territorial claims and body language of the individual players? The exciting results were explained to the players after participation and discussed together.
The game was made possible by the SensFloor built into the floor. It registered whether the bugs displayed by projectors were “caught” by feet and counted the hits.